Ghosts of Ascalon, by Matt Forbeck and Jeff Grubb, is the first of the three novels bridging the gap between the video game Guild Wars and its sequel Guild Wars. years ago, Ascalon burned Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire. Read “Guild Wars: Ghosts of Ascalon” by Matt Forbeck with Rakuten Kobo. years ago, Ascalon burned Desperate to defend his land from advancing.
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Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders.
But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians rose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm—forever.
The once mighty kingdom became a haunted shadow of its former glory. Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides.
Ghosts of Ascalon (Literature) – TV Tropes
To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Uris returned from the ruins of fallen Ascalon. Now, a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between humans and charr—but the undead king who ghostx Ascalon won’t give it up easily, and not everyone wants peace!
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Ghosts of Ascalonwritten by Matt Forbeck and Jeff Grubbis the first of three novels that bridge the time between the original game series and Guild Wars 2. The announcement was made official on April 14th when Forbeck announced his involvement and the title on his website.
The book was released on July 27th, in North America and Europe. The contents of the book are considered to be canon lore for the Guild Wars universe.
The main plot takes place one year before the events of Guild Wars 2dealing with the initial stages of an alliance between the humans and the charr as an fhosts with members of both races seeks an ancient artifact. The story begins with Dougal Keanea human adventurer specializing in detecting and disabling traps – exploring the crypts underneath Divinity’s Reach with other adventurers.
The book then focuses on Keane’s journey to Ascalon Citytogether with Riona Grady a human crusaderKilleen a sylvari necromancerEmber Doomforge a charr crusaderGullik Oddsson a norn warrior and Kranxx an asura engineer with knowledge about the workings of asura gates.
Tales are often recited by the characters in the book to help deliver the backstory of all five playable races, including a depiction of King Adelbern ‘s unprecedented use of the Foefire to defend Ascalon City from the wscalon. The first chapter of the novel can be read for free in this PDF.
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